Quote (DEN)
чето я немогу найти файл "mani_server.cfg"
Сори.Уже написал.Посмотри на 1-й странице.Кстати лично тебе нужно просто вставить туда это(сам ты долго будешь всё настраивать, а так как у нас сервер одного клана будет, то и настройки общие):
// *****************************************************************************
// Plugin : Mani Admin Plugin
//
// Filename : mani_server.cfg
//
// Last updated : 03/12/2006
//
// Desc : This is the core configuration file to turn on/off functionality
// and to also config options within the plugin. By default the main
// functions are turned off. For the most part the on/off switch is
// usually the first cvar under each module (i.e mani_adverts,
// mani_stats, etc)
//
// In order for this config to be used by the plugin an exec command
// must be placed in the server.cfg file within the /cfg folder.
// 'exec mani_server.cfg'
// *****************************************************************************
echo "****** Executing mani_server.cfg ******"
// *****************************************************************************
// Module : Advert
//
// Desc : Adverts can be used in game using this module in conjuction with the
// adverts.txt file in the /cfg/mani_admin_plugin/ folder
// *****************************************************************************
// Adverts 1 = on, 0 = off
mani_adverts 1
// Time between adverts displayed
mani_time_between_adverts 120
// Allow adverts in chat area of screen
mani_adverts_chat_area 0
// Allow adverts in top left corner of screen (these can be coloured)
mani_adverts_top_left 0
// Sets colour of adverts, here I've set it to blue
// Red component colour of adverts (255 = max)
mani_advert_col_red 0
// Green component colour of adverts (255 = max)
mani_advert_col_green 0
// Blue component colour of adverts (255 = max)
mani_advert_col_blue 255
// This settings allows you to specify whether everyone can see adverts
// or only dead players. 0 = All players whether dead or alive, 1 = Dead only
mani_advert_dead_only 0
// Show adverts in the hint text area (at the bottom middle in CSS)
// 1 = enabled, 0 = disabled
mani_adverts_bottom_area 1
// *****************************************************************************
// Module : Stats
//
// Desc : The stats module is a very simple ranking system based on 3 methods of
// calculation (defined in mani_stats_calculate).
// *****************************************************************************
// 1 = Enable stats module, 0 = disable stats module
mani_stats 1
// 0 = calculate once per map, 1 = calculate at end of each round (CSS Only)
mani_stats_mode 1
// Number of days since player last connected before they are removed from the
// stats list
mani_stats_drop_player_days 50
// This cvar is used to set the type of stats calculation to use for ranking
// players
// 0 = Rank by by pure kills
// 1 = Rank by by kill:death ratio
// 2 = Rank by kills minus deaths
// 3 = Rank by points (points delta = (victim_points/killer_points) * multiplier
mani_stats_calculate 3
// Number of kills required before a player is given a rank
// If you are using the Kill Death ratio you should set this quite high
mani_stats_kills_required 25
// Number of kills + deaths required before a victims points are affected by the
// attackers kills. This prevents new players from affecting regular players points
// until a certain amount of experience is gained from playing.
mani_stats_kills_before_points_removed 0
// Defines how long a 'top' display lasts for before it fades (5 - 30 seconds)
mani_stats_top_display_time 30
// Defines whether other players see your rank when you type 'rank'
// 1 = show rank to all players
// 0 = only show rank to player who typed 'rank'
mani_stats_show_rank_to_all 1
// Defines a message to show when a user types 'rank' and the stats are turned
// off (this can be blank)
// mani_stats_alternative_rank_message "It is disconnected"
// Enables writing of ranks to a text file called mani_ranks.txt for export to a
// web page.
mani_stats_write_text_file 0
// Set in minutes how often you want the stats to recalculate. This should be
// used if you have long map times with no end of round.
// 0 = disables frequency calculating, > 0 = time in minutes between each stats
// rank calculation
mani_stats_calculate_frequency 5
// Set in minutes how often you want the stats to recalculate AND write to disk
// This should be used if you have long map times with no end of round.
// 0 = disabled, > 0 = time in minutes between each save and recalculation of
// ranks
mani_stats_write_frequency_to_disk 5
// Set to 1 if you want your ranks to be by steam id (default),
// Set to 0 if you are not using steam ids on your server (Lan mode)
mani_stats_by_steam_id 1
// 1 = Include any bot kills made in stats
// 0 = Killing a bot does not count to stats
mani_stats_include_bot_kills 0
// Stats points decay settings
// Number of days since last connect that points decay will start
mani_stats_decay_start 2
// Number of days that the decay will take place over once started
// Points will drop to 500 over this period of time. If the player rejoins
// their points will be restored to full value
mani_stats_decay_period 7
// When a player reconnects the stats module can restore a players
// points back to the full amount if decay has set in
// 0 = Do not restore full points, 1 = restore to full points
mani_stats_decay_restore_points_on_connect 0
// If set to 1 a victim will never lose points ala BF2
mani_stats_points_add_only 0
// Number of days before a player is made invisible from
// being ranked. Note that the player is not dropped, if
// they rejoin their rank will be restored.
mani_stats_ignore_ranks_after_x_days 21
// Multiplier used in points calculation, default is 5.0
mani_stats_points_multiplier "5.0"
// Multiplier for victim points lost. If you want victims
// to lose say half points for dying set this to "0.5" etc
mani_stats_points_death_multiplier "1.0"
// Weapon weighting for CSS Stats
// Making a weight 2.0 will double the points given/taken
// Making a weight 0.5 will halve the points given/taken
mani_stats_css_weapon_ak47 "1.0"
mani_stats_css_weapon_m4a1 "1.0"
mani_stats_css_weapon_mp5navy "1.2"
mani_stats_css_weapon_awp "1.0"
mani_stats_css_weapon_usp "1.4"
mani_stats_css_weapon_deagle "1.2"
mani_stats_css_weapon_aug "1.0"
mani_stats_css_weapon_hegrenade "1.8"
mani_stats_css_weapon_xm1014 "1.1"
mani_stats_css_weapon_knife "2.0"
mani_stats_css_weapon_g3sg1 "0.8"
mani_stats_css_weapon_sg550 "0.8"
mani_stats_css_weapon_galil "1.1"
mani_stats_css_weapon_m3 "1.2"
mani_stats_css_weapon_scout "1.1"
mani_stats_css_weapon_sg552 "1.0"
mani_stats_css_weapon_famas "1.0"
mani_stats_css_weapon_glock "1.4"
mani_stats_css_weapon_tmp "1.5"
mani_stats_css_weapon_ump45 "1.2"
mani_stats_css_weapon_p90 "1.2"
mani_stats_css_weapon_m249 "1.2"
mani_stats_css_weapon_elite "1.4"
mani_stats_css_weapon_mac10 "1.5"
mani_stats_css_weapon_fiveseven "1.5"
mani_stats_css_weapon_p228 "1.5"
mani_stats_css_weapon_flashbang "5.0"
mani_stats_css_weapon_smokegrenade "5.0"
// Bonus Points for CSS Players
mani_stats_css_bomb_planted_bonus "10"
mani_stats_css_bomb_defused_bonus "10"
mani_stats_css_hostage_rescued_bonus "5"
mani_stats_css_hostage_killed_bonus "-15"
mani_stats_css_vip_escape_bonus "4"
mani_stats_css_vip_killed_bonus "10"
// Bonus Points for CSS Teams
mani_stats_css_ct_eliminated_team_bonus "2"
mani_stats_css_t_eliminated_team_bonus "2"
mani_stats_css_ct_vip_escaped_team_bonus "10"
mani_stats_css_t_vip_assassinated_team_bonus "6"
mani_stats_css_t_target_bombed_team_bonus "5"
mani_stats_css_ct_all_hostages_rescued_team_bonus "10"
mani_stats_css_ct_bomb_defused_team_bonus "5"
mani_stats_css_ct_hostage_killed_team_bonus "1"
mani_stats_css_ct_hostage_rescued_team_bonus "1"
mani_stats_css_t_bomb_planted_team_bonus "2"
// Weapon weighting for DODS Stats
// Making a weight 2.0 will double the points given/taken
// Making a weight 0.5 will halve the points given/taken
mani_stats_dods_weapon_amerknife "3.0"
mani_stats_dods_weapon_spade "3.0"
mani_stats_dods_weapon_colt "1.6"
mani_stats_dods_weapon_p38 "1.5"
mani_stats_dods_weapon_c96 "1.5"
mani_stats_dods_weapon_garand "1.3"
mani_stats_dods_weapon_m1carbine "1.2"
mani_stats_dods_weapon_k98 "1.3"
mani_stats_dods_weapon_spring "1.5"
mani_stats_dods_weapon_k98_scoped "1.5"
mani_stats_dods_weapon_thompson "1.25"
mani_stats_dods_weapon_mp40 "1.25"
mani_stats_dods_weapon_mp44 "1.35"
mani_stats_dods_weapon_bar "1.2"
mani_stats_dods_weapon_30cal "1.25"
mani_stats_dods_weapon_mg42 "1.2"
mani_stats_dods_weapon_bazooka "2.25"
mani_stats_dods_weapon_pschreck "2.25"
mani_stats_dods_weapon_frag_us "1.0"
mani_stats_dods_weapon_frag_ger "1.0"
mani_stats_dods_weapon_smoke_us "5.0"
mani_stats_dods_weapon_smoke_ger "5.0"
mani_stats_dods_weapon_riflegren_us "1.3"
mani_stats_dods_weapon_riflegren_ger "1.3"
mani_stats_dods_weapon_punch "3.0"
// Bonus Points for DODS
mani_stats_dods_capture_point 4
mani_stats_dods_block_capture 4
mani_stats_dods_round_win_bonus 4
// *****************************************************************************
// Module : Victim Stats
//
// Desc : The victim stats module shows your statistic for the period when
// you were alive
// *****************************************************************************
// Allow the use of victim stats
// 0 = off
// 1 = on
mani_show_victim_stats 1
// Set to 1 if you don't want to see damage taken from yourself
mani_show_victim_stats_inflicted_only 1
// This controls the default mode a player will have their victim stats mode
// set to when they first ever join your server. This setting is applied to
// the player's stored record withing player_settings.dat it does not control
// whether the victim stats functionality is on or off.
// 0 = mode 0, 1 = mode 1, 2 = mode 2, 3 = GUI mode
mani_player_settings_damage 3
// *****************************************************************************
// Module : Most Destructive
//
// Desc : This small module for CSS only shows the player that caused
// the most damage with their kills at the end of a round
// *****************************************************************************
// Enable most destructive stats output
mani_stats_most_destructive 1
// 0 = By Kills then damage, 1 = by damage alone
mani_stats_most_destructive_mode 0
// This controls the default mode a player will have their *Most Destructve*
// stats mode set to when they first ever join your server. This setting is
// applied to the player's stored record withing player_settings.txt it
// does not control whether the *Most Destructve* functionality is on or off.
// 0 = disabled, 1 = enabled
mani_player_settings_destructive 1
// *****************************************************************************
// Module : Team Kill/Wound Protection
//
// Desc : The stats module is a very simple ranking system based on 3 methods of
// calculation (defined in mani_stats_calculate).
// *****************************************************************************
// Enable TK Protection 1 = on, 0 = off
mani_tk_protection 1
// Enable TK Punishment menu 1 = on, 0 = off
mani_tk_forgive 1
// Time allowed after freezetime where spawn protection is enabled
mani_tk_spawn_time 5
// Defines whether bots can run tk punish options on other player (1 = on)
mani_tk_allow_bots_to_punish 1
// Defines whether when tk'ing a bot adds to a players tk violation count
// 0 = off, 1 = on
mani_tk_allow_bots_to_add_violations 0
// Number of tk violations before player is banned
mani_tk_offences_for_ban 7
// Time in minutes for a tk ban, 0 = permanent
mani_tk_ban_time 5
// When set to 1 a player will be slapped and have their view moved when
// team wounding.
mani_tk_slap_on_team_wound 1
// Sets the amount of damage a team wound inflicts on the attacker
mani_tk_slap_on_team_wound_damage 0
// If set to 1 shows opposition team wounds in chat and all team wounds if
// you are spectator, 0 = normal css style
mani_tk_show_opposite_team_wound 1
// Defines whether a players tk violation count is incremented even if
// forgiven (0 = off, 1 = on)
mani_tk_add_violation_without_forgive 0
// Turn on forgive option for tk punishments
mani_tk_allow_forgive_option 1
// Defines whether the blind option can be used on players (1 = on)
mani_tk_allow_blind_option 1
// Amount of blindness for 'blind' punishment (255 = completely blind)
mani_tk_blind_amount 253
// Turn on slap option for tk punishments
mani_tk_allow_slap_option 1
// Turn on tk cash option for tk punishments
mani_tk_allow_cash_option 1
// Amount of health that a player will slapped to
mani_tk_slap_to_damage 10
// Amount of cash to take from a team killer
mani_tk_cash_percent 50
// Turn on freeze option for tk punishments
mani_tk_allow_freeze_option 1
// When set to 1 the Drug option is allowed in the TK Menu
mani_tk_allow_drugged_option 1
// Turn on burn option for tk punishments
mani_tk_allow_burn_option 1
// This defines how long the burn time should be for in seconds for a
// tk punishment
mani_tk_burn_time 100
// Turn on slay option for tk punishments
// 1 = on, 0 = off
mani_tk_allow_slay_option 1
// Main option to turn on damage reflection
// 1 = on, 0 = off
mani_tk_team_wound_reflect 1
// Set the number of team wounds required by a player during the course
// of a map before the reflective damage kicks in
mani_tk_team_wound_reflect_threshold 2
// This value is a damage multiplier that inflicts whatever damage
// (armor loss + health loss) was given to the victim back to the attacker.
// When set to 1.0 the damage is perfectly reflected, set at 2.0
// the damage inflicted back on the attacker will be twice the damage etc.
mani_tk_team_wound_reflect_ratio 1.0
// An addition cvar here increases the reflection ratio each time the player
// teamwounds another player. This is to deter persistent team wounders
mani_tk_team_wound_reflect_ratio_increase 0.1
// This defines whether the tk time bomb option can be used or not
mani_tk_allow_time_bomb_option 1
// This defines the time before the bomb goes off
mani_tk_time_bomb_seconds 10
// This defines the bomb blast radius
mani_tk_time_bomb_blast_radius 1000
// 0 = no beams, 1 = beams on
mani_tk_time_bomb_show_beams 1
// 0 = player only, 1 = players on same team, 2 = all players
mani_tk_time_bomb_blast_mode 2
// This defines whether the tk fire bomb option can be used or not
mani_tk_allow_fire_bomb_option 1
// This defines the time before the bomb goes off
mani_tk_fire_bomb_seconds 10
// This defines the bomb blast radius
mani_tk_fire_bomb_blast_radius 1000
// 0 = no beams, 1 = beams on
mani_tk_fire_bomb_show_beams 1
// 0 = player only, 1 = players on same team, 2 = all players
mani_tk_fire_bomb_blast_mode 2
// Time in seconds that players will burn for
mani_tk_fire_bomb_burn_time 100
// This defines whether the tk freeze bomb option can be used or not
mani_tk_allow_freeze_bomb_option 1
// This defines the time before the bomb goes off
mani_tk_freeze_bomb_seconds 10
// This defines the bomb blast radius
mani_tk_freeze_bomb_blast_radius 1000
// 0 = no beams, 1 = beams on
mani_tk_freeze_bomb_show_beams 1
// 0 = player only, 1 = players on same team, 2 = all players
mani_tk_freeze_bomb_blast_mode 2
// Radius of beep circle, 0 = radius measures the same as the bomb blast,
// default is 256
mani_tk_time_bomb_beep_radius 0
// Radius of beep circle, 0 = radius measures the same as the bomb blast,
// default is 256
mani_tk_fire_bomb_beep_radius 0
// Radius of beep circle, 0 = radius measures the same as the bomb blast,
// default is 256
mani_tk_freeze_bomb_beep_radius 0
// Allow TK Beacon circle tk option
mani_tk_allow_beacon_option 1
// Radius of beacon circle
mani_tk_beacon_radius 390
// *****************************************************************************
// Module : Reserve Slot
//
// Desc : The Reserve slot module configuration cvars
// *****************************************************************************
// Turn on off reserve slots
mani_reserve_slots 1
// Number of reserve slots you have
mani_reserve_slots_number_of_slots 2
// User defined message shown in players console when kicked
mani_reserve_slots_kick_message "You were disconnected for using a reserve slot"
// User defined message for redirection of players to another server
mani_reserve_slots_redirect_message "This server is full, you are being redirected to another one of our servers"
// The IP address of the server you wish to redirect players to. Leave it blank
// if you do not want redirection to be used
mani_reserve_slots_redirect ""
// This defines whether you want your reserve slots to fill with reserve players
// or always be kept free (1 = allow slots to fill, 0 = always keeps slots free
// and kick player instead)
mani_reserve_slots_allow_slot_fill 1
// Type of method used to kick players, 0 = by highest ping (spectators first),
// 1 = by connection time (spectators go first)
mani_reserve_slots_kick_method 1
// Include admins in the adminlist.txt file as players who have reserve slots
// (1 = include admins)
mani_reserve_slots_include_admin 1
// *****************************************************************************
// Module : High Ping kick
//
// Desc : The Reserve slot module configuration cvars
// *****************************************************************************
// Enable disable high ping kicker (1 = on)
mani_high_ping_kick 0
// Set the ping at which you want players kicked
mani_high_ping_kick_ping_limit 400
// Number of samples and averaged before a decision is made to kick a player
// (1 sample is about 1.5 seconds)
mani_high_ping_kick_samples_required 60
// Message displayed in console when player is disconnected
mani_high_ping_kick_message "Your ping is too high"
// *****************************************************************************
// Module : Admin action messages
//
// Desc : This section defines which admin actions will be anonymous to
// non-admins on your server. If the option is set to 1 then the action
// will not be shown to non-admins, if set to 0 then all players will
// see which admin kicked/slayed/banned/etc a player.
// *****************************************************************************
mani_adminslap_anonymous 0
mani_adminblind_anonymous 0
mani_adminfreeze_anonymous 0
mani_adminteleport_anonymous 0
mani_admindrug_anonymous 0
mani_adminmap_anonymous 0
mani_adminswap_anonymous 0
mani_adminvote_anonymous 0
mani_adminsay_anonymous 0
mani_adminkick_anonymous 0
mani_adminslay_anonymous 0
mani_adminban_anonymous 0
mani_adminburn_anonymous 0
mani_adminnoclip_anonymous 0
mani_adminmute_anonymous 0
mani_admincash_anonymous 0
mani_adminsetskin_anonymous 0
mani_admindropc4_anonymous 0
mani_admintimebomb_anonymous 0
mani_adminfirebomb_anonymous 0
mani_adminfreezebomb_anonymous 0
mani_adminhealth_anonymous 0
mani_adminbeacon_anonymous 0
mani_admingravity_anonymous 0
// *****************************************************************************
// Module : Chat flooding control
//
// Desc : This is to control chat spam with the game
// *****************************************************************************
// Sets the time threshold for chat spamming (0 = off, 1.5 is a good
// value for use)
mani_chat_flood_time 0
// Sets the message the player will receive when they are spamming
mani_chat_flood_message "STOP SPAMMING THE SERVER !!"
// *****************************************************************************
// Module : Basic auto balance teams
//
// Desc : This is a very basic auto balancer, this does not take into
// account player skill
// *****************************************************************************
// Set to 1 for auto team balancing at end of rounds (an alternative to the
// CSSource built in team balancer)
mani_autobalance_teams 0
// 0 = Players balanced regardless if dead or alive, 1 = dead players swapped
// first followed by alive players, 2 = only dead players can be swapped
mani_autobalance_mode 1
// *****************************************************************************
// Module : Current Time Display
//
// Desc : This controls the time of day message formatting
// *****************************************************************************
// 1 for military style time, 0 for 12 hour clock
mani_military_time 1
// Set to your servers timezone or leave it blank, it will be added to the
// end of the time when displayed
mani_thetime_timezone "GMT"
// mani_adjust_time cvar allows you to specify the number of minutes to
// add or subtract from your server clock when you type thetime in game.
// If you server is 20 minutes fast set mani_adjust_time -20, if it is
// 30 minutes slow set mani_adjust_time 30.
mani_adjust_time 0
// *****************************************************************************
// Module : Voting functionality
//
// Desc : There are two types of vote. System started where an admin has
// triggered a vote or User started where a user has started a vote
// The following cvars control the configuration of the voting
// *****************************************************************************
// Allow voting 1 = on, 0 = off (this cvar controls ALL voting)
mani_voting 1
// Defines the last number of maps played to not show in random votemap lists
mani_vote_dont_show_last_maps 3
// Defines the time in minutes a extend vote will add to the timeleft counter
mani_vote_extend_time 20
// Defines the whether the a map can be extended
mani_vote_allow_extend 1
// Defines amount of time in seconds a vote will be allowed for
mani_vote_allowed_voting_time 60
// Defines whether a random map vote will be displayed towards the end of
// the map
mani_vote_allow_end_of_map_vote 1
// Number of extensions a map is allowed via user vote or random map vote,
// 0 = infinite
mani_vote_max_extends 2
// Number of rounds to extend by if mp_winlimit is not 0
mani_vote_extend_rounds 10
// Define the file to use for random map vote
// 0 = mapcycle.txt, 1 = votemapslist.txt, 2 = maplist.txt
mani_vote_mapcycle_mode_for_random_map_vote 2
// Define the file that admin can select from for admin
// started vote.
// 0 = mapcycle.txt, 1 = votemapslist.txt, 2 = maplist.txt
mani_vote_mapcycle_mode_for_admin_map_vote 2
// Defines how many minutes before the end of the map that a random map vote
// is started
mani_vote_time_before_end_of_map_vote 3
// Defines how many maps can be in the end of map vote
mani_vote_max_maps_for_end_of_map_vote 10
// Allow team swap option as part of Extend map on end
// of map vote (CSS Only)
mani_vote_end_of_map_swap_team 0
// Defines the vote percentage required to set map
mani_vote_end_of_map_percent_required 60
// Defines the vote percentage required to set rcon vote
mani_vote_rcon_percent_required 60
// Defines the vote percentage required to set question vote
mani_vote_question_percent_required 60
// Defines the vote percentage required to set map vote
mani_vote_map_percent_required 60
// Defines the vote percentage required to set random map vote
mani_vote_random_map_percent_required 60
// This cvar determines how the players see the votes during voting
// 0 = quiet mode,
// 1 = show players as they vote but not their choice,
// 2 = Show voted choice but not player,
// 3 = show player name and their choice
mani_vote_show_vote_mode 3
// Following cvar now has 2 modes of operation
// 0 = alive players will see vote menu,
// 1 = alive players will need to type vote to access the menu,
mani_vote_dont_show_if_alive 0
// Allow user started votemaps
mani_vote_allow_user_vote_map 1
// Allow the users to extend maps if time based
mani_vote_allow_user_vote_map_extend 1
// Allow the users to kick players by vote
mani_vote_allow_user_vote_kick 1
// Allow the users to ban players by vote
mani_vote_allow_user_vote_ban 1
// Defines the vote percentage required to set an extend map vote
mani_vote_extend_percent_required 60
// Percentage of votes required from players before map change
mani_vote_user_vote_map_percentage 60
// Time after a new map starts that voting is allowed
mani_vote_user_vote_map_time_before_vote 60
// Minimum number of votes required to change a map (override vote percentage)
mani_vote_user_vote_map_minimum_votes 3
// 0 = only when no admin on server, 1 = all the time
mani_vote_user_vote_kick_mode 0
// Percentage of votes required from players before kick occurs
mani_vote_user_vote_kick_percentage 60
// Time after a new map starts that voting is allowed
mani_vote_user_vote_kick_time_before_vote 60
// Minimum number of votes required (override vote percentage)
mani_vote_user_vote_kick_minimum_votes 3
// 0 = only when no admin on server, 1 = all the time
mani_vote_user_vote_ban_mode 0
// Percentage of votes required from players before kick occurs
mani_vote_user_vote_ban_percentage 60
// Time after a new map starts that voting is allowed
mani_vote_user_vote_ban_time_before_vote 60
// Minimum number of votes required (override vote percentage)
mani_vote_user_vote_ban_minimum_votes 3
// Time in minutes for the ban, 0 = permanent ban
mani_vote_user_vote_ban_time 30
// 0 = ban by ID, 1 = ban by IP, 2 = ban by ID and IP
mani_vote_user_vote_ban_type 1
// Allow rock the vote
mani_vote_allow_rock_the_vote 1
// Defines the vote percentage required to set map
mani_vote_rock_the_vote_percent_required 60
// Time before rockthevote can be started after a new map starts
mani_vote_time_before_rock_the_vote 120
// Number of nominations included in the vote
mani_vote_rock_the_vote_number_of_nominations 4
// Number of random maps chosen from votemaplist.txt
mani_vote_rock_the_vote_number_of_maps 10
// Percentage of players on server required to type rockthevote before
// it starts
mani_vote_rock_the_vote_threshold_percent 60
// Minimum number of players required to type rockthevote before it starts
mani_vote_rock_the_vote_threshold_minimum 3
// This controls the default mode a player will have their 'show vote progress'
// set to when they first ever join your server. This setting is applied to
// the player's stored record withing player_settings.dat it does not control
// whether the vote progress functionality is on or off.
// 0 = player settings default to off, 1 = player settings default to on
// 1 = default on, 0 = default off
mani_player_settings_vote_progress 1
// *****************************************************************************
// Module : Word filter module
//
// Desc : The following cvars control the configuration of the chat word filter
// *****************************************************************************
// 0 = off, 1 = show warning to player
mani_filter_words_mode 0
// Message shown to player
mani_filter_words_warning "SWEARING IS NOT ALLOWED ON THIS SERVER !!!"
// *****************************************************************************
// Module : Sounds Control
//
// Desc : The following cvars control how system sounds are configured. This
// is not related to the Quake sounds
// *****************************************************************************
// Set to the number of sounds you wish a regular non-admin player to be able
// to use per round
mani_sounds_per_round 0
// Set to 1 if you want alive players not to hear sounds triggered by dead
// players
mani_sounds_filter_if_dead 0
// mani_sounds_auto_download is a cvar to control whether server sounds
// (not quake sounds) are auto downloaded to a client. If set to 0 you must
// provide your own .res files to initiate transfers to a client.
// If you change this value from 1 to 0 while the server is running you
// must restart your server.
mani_sounds_auto_download 1
// This controls the default mode a player will have their death beam mode
// set to when they first ever join your server. This setting is applied to
// the player's stored record withing player_settings.dat it does not control
// whether the death beam functionality is on or off.
// 0 = player settings default to off, 1 = player settings default to on
// 1 = default on, 0 = default off
mani_player_settings_sounds 1
// *****************************************************************************
// Module : Plugin Logging
//
// Desc : The following cvars control how the plugin logging is configured
// *****************************************************************************
// Admin logging parameters
// Directory where logs will be stored under the mani_path directory
// The logging mode you wish to use
// 0 = default placing of log files in the same .log files that Valve creates
// 1 = logs created per map change using the same style filenames that Valve
// uses in the mani_log_directory directory
// 2 = One large file is written in the mani_log_directory
// 3 = A log is written as a steam id for each admin that runs a command, the
// format is STEAM_x_x_xxxxxxxx.log
mani_log_mode 0
// Path where the logs are stored
mani_log_directory "mani_logs"
// *****************************************************************************
// Module : Death Beams
//
// Desc : The death beams show a solid beam when you die between the point
// where your attacker killed you from and the point where you
// were when you died. Only the victim will see the beam
// *****************************************************************************
// 0 = death beams not allowed, 1 = death beams are shown if player
// has them turned in their settings
mani_show_death_beams 1
// This controls the default mode a player will have their death beam mode
// set to when they first ever join your server. This setting is applied to
// the player's stored record withing player_settings.dat it does not control
// whether the death beam functionality is on or off.
// 0 = player settings default to off, 1 = player settings default to on
mani_player_settings_death_beam 1
// *****************************************************************************
// Module : Anti IP Ghosting
//
// Desc : The plugin can be configured to blind players on the same IP once
// they die and another player is still alive. At the point when all
// players ghosting on the same IP are dead they will be able to see
// again.
// *****************************************************************************
// This cvar prevents players on the same IP from viewing the game whilst
// another player on the same IP is still alive. Admins on the same IP are
// immune from this and there is an immunity flag that can also be used.
// 0 = Dont blind ghosters on same IP, 1 = blind ghosters on same IP address
mani_blind_ghosters 0
// The following cvars can prevent players using the same IP taking over
// your server by having a majority vote and kicking players so they can play.
// 0 = Players on same IPs cannot use voteban
// 1 = Players on same IPs can use voteban
mani_vote_allow_user_vote_ban_ghost 1
// 0 = Players on same IPs cannot use votekick
// 1 = Players on same IPs can use votekick
mani_vote_allow_user_vote_kick_ghost 1
// *****************************************************************************
// Module : Decal Map Adverts
//
// Desc : In game map adverts can be placed onto static objects in the game
// such as walls.
// *****************************************************************************
// 1 = turn on map adverts, 0 = turn off map adverts
mani_map_adverts 1
// Note about the following cvar. If you enable war mode with
// mani_map_adverts_in_war 0 then you must either change map or get the
// players to type 'retry'; in their console for the existing adverts to disappear
// 1 = allow map adverts with war mode on
// 0 = disallow map adverts in war mode
mani_map_adverts_in_war 0
// *****************************************************************************
// Module : Anti-cheat
//
// Desc : For the most part this code is now out of date as Vac should pick
// up the cheat type that this looks for so it is not worth turning on
// the detection at the current time.
// *****************************************************************************
// 0 = off otherwise set to the number of name changes allowed before
// action is taken (this was for a hack that constantly changed a player's
// name making it hard to find the actual player to ban)
mani_player_name_change_threshold 15
// 0 = reset name change count per round
// 1 = reset name change count per map
mani_player_name_change_reset 0
// 0 = kick, 1 = ban by ID, 2 = ban by IP, 3 = ban by ID and IP
mani_player_name_change_punishment 0
// 0 = permanent ban otherwise specifies the number of minutes
mani_player_name_change_ban_time 0
// *****************************************************************************
// Module : Extra spawnpoints
//
// Desc : Extra spawnpoints can be turned on and off using the following cvar
// *****************************************************************************
// 0 = off, 1 = on (will use spawnpoints.txt file)
mani_spawnpoints_mode 0
// *****************************************************************************
// Module : Custom Skin Control
//
// Desc : The following cvars are used to configure the options for the skins
// *****************************************************************************
// 0 = Dont allow admins to have admin skins, 1 = Allow admins to have admin
// skins
mani_skins_admin 0
// 0 = Dont allow public skins for normal players, 1 = Allow public skins
// for normal players
mani_skins_public 0
// 0 = Dont force first skin in list for public player, 1 = Force first skin
// in list on public player
mani_skins_force_public 0
// 0 = Allow all skins to be selected via ma_setskin, 1 = Only allow misc
// skins to be used
mani_skins_setskin_misc_only 0
// 0 = Dont auto download skin resources, 1 = auto download skin resources
// to clients
mani_skins_auto_download 1
// 0 = Dont allow immunity players to have reserved skins,
// 1 = Allow immunity players to have reserved skins
mani_skins_reserved 0
// 0 = No menu on team join, 1 = show skin chooser on team join,
// 2 = show settings menu on team join
mani_skins_force_choose_on_join 1
// 0 = no custom skins for bots, 1 = use random public class skins on bots
mani_skins_random_bot_skins 1
// *****************************************************************************
// Module : Spray Tag Tracking
//
// Desc : The spray tag tracking module allows an admin to check the details
// of who sprayed a tag within the game using the command ma_spray
// while near the spray in question
// *****************************************************************************
// Spray Tag Tracking control
// 0 = off, 1 = on
mani_spray_tag 0
// Time in seconds that a spray will be tracked for
mani_spray_tag_spray_duration 120
// Max distance away from a spray that you can be for acquisition
mani_spray_tag_spray_distance_limit 500
// Use effect to show which spray is being targetted
// 0 = none
// 1 = beam (defaults to glow for DoD)
// 2 = glow
mani_spray_tag_spray_highlight 1
// Non-permanent ban time in minutes
mani_spray_tag_ban_time 60
// Console messages
mani_spray_tag_warning_message "Please stop using your spray"
mani_spray_tag_kick_message "You have been kicked for using an offensive spray"
mani_spray_tag_ban_message "You have been banned for 60 minutes through using an offensive spray"
mani_spray_tag_perm_ban_message "You have been permanently banned for using an offensive spray"
// 0 = Allow sprays on the server
// 1 = Block all sprays on the server (must have mani_spray_tag 1)
mani_spray_tag_block_mode 0
// Warning message if sprays are blocked
mani_spray_tag_block_message "Sprays are blocked on this server !!"
// Amount of damage to inflict for a spray tag warn with slap option
mani_spray_tag_slap_damage 0